
Spectacle
3D Projection Mapping across India
Building, stage and object projection mapping with 20K–40K lumen laser projectors and custom 3D content created by our in-house motion studio.
- Lead time
- T-10 weeks
- Category
- Spectacle
- Coverage
- 90+ Indian cities
Key takeaway
How we deliver 3D projection mapping
Projection mapping starts with a survey, not a storyboard. We photogrammetry-scan or LiDAR-measure the surface — a façade, a stage set, a car, a cake — and build a 3D model that matches the real object within a few centimetres. The projectors are then positioned virtually against that model to check throw ratio, keystone, shadowing from balconies or trees, and whether any part of the surface falls outside the beam. Only once the projector positions are fixed does content production begin, because a mapped animation is authored against a specific camera position and cannot simply be moved later.
Brightness is the engineering constraint that decides the budget. Perceived image brightness depends on lumens, surface area, the reflectance of the material and the ambient light falling on it. Stone and painted plaster reflect perhaps 20 to 35 per cent of what hits them; dark stone far less. A heritage façade of 400 square metres with street lighting nearby can need 100,000 lumens or more in total, which is three or four stacked 30K-class laser projectors per angle. Laser phosphor sources are the standard now because they hold brightness and colour across a run, start instantly and tolerate the dust and heat of an outdoor build far better than lamps.
On site, the work is warping, blending and masking. Each projector's output is warped onto the surface geometry using a media server — disguise, Pixera or Watchout — with overlap regions of 10 to 20 per cent soft-edge blended so no seam is visible. Masks cut the beam off windows, balconies and anything that must stay dark. Alignment is done at night with the actual content and takes hours, not minutes, and it must be re-checked if a projector is bumped or a tower settles. We lock projector positions with ballasted towers and mark every position so a knocked unit can be returned to alignment rather than re-mapped.
What you get
- 20K–40K lumen laser projectors
- Custom 3D content & storyboards
- Edge blending & warping (Pixera, Disguise)
- Heritage façades, cars, cakes & stages
Equipment we carry
Ideal for

Specification
3D Projection Mapping: technical specification
| Specification | Detail |
|---|---|
| Projector class | 20,000 – 40,000 ANSI lumens, laser phosphor or RGB laser, 3-chip DLP |
| Surface reflectance assumption | 20 – 35 per cent for stone and painted plaster, lower for dark granite |
| Typical façade budget | Approximately 250 – 400 lumens per square metre of lit surface, ambient dependent |
| Blend overlap | 10 – 20 per cent soft-edge between adjacent projectors |
| Media servers | disguise gx/vx, AV Stumpfl Pixera, Dataton Watchout |
| Survey method | Photogrammetry or LiDAR scan to a 3D model accurate within a few centimetres |
| Alignment window | Night-time only, four to eight hours for a multi-projector façade |
| Content pipeline | Cinema 4D or Blender to UV-mapped render, delivered as image sequence |
| Show length | 3 – 12 minutes, usually looped with timecoded audio |
| Weather protection | IP-rated projector enclosures with filtered forced-air cooling for outdoor runs |
Sizing
What size rig does your event actually need?
| Scale | Guests | Recommended setup |
|---|---|---|
| Single object | 50 – 300 | One object, 2 x 20K projectors, 10 – 30 sq m, 60 – 90 seconds of content |
| Stage set | 300 – 1,500 | Set faces plus floor, 4 x 20K, 50 – 120 sq m, blended and masked to scenic edges |
| Hotel façade | 500 – 2,000 | 6 x 30K from two angles, 250 – 400 sq m, three-minute show, ballasted towers |
| Palace or fort wall | 2,000 – 10,000 | 10 – 14 x 30K from three angles, 500 – 800 sq m, five-minute narrative, multi-night |
| Monument spectacle | 10,000+ | 20+ projectors, 1,000 sq m+, redundant servers, nightly alignment, licensed site |
Scope
3D Projection Mapping scope tiers
Object & Stage Mapping
Product reveals, car launches, cakes and set pieces up to 60 sq m
- 3D scan of the object and a matched virtual projector study
- Two to four 20K-class projectors with blending and masking
- 60 to 120 seconds of bespoke animation to the reveal beat
- Pixera or Watchout playback with timecoded audio
- Mapping technician, media server operator and a content artist
Façade Show
Heritage buildings, hotel and palace façades, 200 – 600 sq m
- Photogrammetry survey and full geometry model of the building
- Six to twelve 30K-class laser projectors on ballasted towers
- Three to six minutes of custom 3D content with sound design
- Night alignment across multiple sessions with masking of windows
- Projection crew, riggers, server operator and content studio time
Large-Scale Spectacle
City festivals, monuments and multi-surface installations, 800 sq m and above
- Multi-angle design covering several surfaces as one canvas
- Twenty-plus projectors with redundant servers and hot spares
- Full narrative content production with score and voiceover
- Weather-rated enclosures and a multi-night run with nightly re-alignment
- Full crew across survey, build, alignment, show run and strike
Crew
Who turns up on show day
- Mapping technician
Builds the geometry model, warps each projector to the surface and maintains alignment across the run.
- Media server operator
Runs disguise, Pixera or Watchout, holds the show timeline to timecode and keeps a mirrored backup server.
- Content artist
Authors the animation against the UV-mapped geometry so it reads correctly from the audience viewing position.
- Projector technician
Rigs, powers, focuses and cools each unit, monitors lamp or laser hours and swaps a failed unit without losing alignment.
- Rigger
Builds and ballasts the projector towers, secures positions against wind and marks them for repeatable realignment.
What you receive
- 3D geometry model of the mapped surface with the UV layout
- Projector placement study with throw, brightness and coverage calculations
- Master render of the show content at delivery resolution
- Media server show file with timecode cues and a mirrored backup
- Masking map showing every excluded window, balcony and dark zone
- Audio stem and mixed show track used for synchronisation
- Full-length video capture of the show as performed from the audience position
Timeline
From enquiry to load-out
- T-10 weeks
Site survey and scan
Photogrammetry or LiDAR capture of the surface, plus ambient light readings taken at the intended show hour.
- T-8 weeks
Projector study and sign-off
Virtual projector placement, brightness calculation and tower positions agreed with the venue and the authority.
- T-7 to T-2 weeks
Content production
Storyboard, animatic review, then full 3D render against the UV map with sound design and score.
- Show day −3 to −2
Build and first alignment
Towers built and ballasted, projectors rigged, first night of warping, blending and masking.
- Show day −1
Technical rehearsal
Full show run at the actual hour, content reviewed from the audience position, and corrections rendered overnight.
- Show day to +2 days
Show run and strike
Nightly runs with a pre-show alignment check, then strike with projectors cased and towers de-ballasted.
Risk control
What goes wrong, and how we stop it
What can go wrong
How we prevent it
- What can go wrong
Street lighting or a neighbouring building's floodlights wash the façade and the show looks grey.
How we prevent itAmbient readings are taken at the show hour during the survey, and the blackout of specific street and site lights is negotiated and written into the permission before content is budgeted.
- What can go wrong
Content is authored before projector positions are fixed, so the animation does not sit on the geometry.
How we prevent itContent production does not begin until the projector study is signed off, because the mapping is authored against those exact camera positions.
- What can go wrong
A projector tower settles overnight in soft ground and the whole blend is out by morning.
How we prevent itTowers are built on load-spreading base plates, ballasted, and positions are physically marked so a realignment check before each show takes minutes.
- What can go wrong
Dust and heat in an outdoor enclosure cause thermal shutdown mid-show.
How we prevent itIP-rated enclosures with filtered forced-air cooling, filters changed daily on a multi-night run, and internal temperature logged during rehearsal.
- What can go wrong
Brightness is calculated from lumens alone and the dark stone façade swallows the image.
How we prevent itThe calculation includes measured surface reflectance, not an assumed figure, and a test projection on the actual material is done at survey wherever access allows.
- What can go wrong
The audience ends up standing off the designed viewing axis and the 3D illusion collapses.
How we prevent itThe viewing position is part of the design and is barricaded or seated on site, with content checked from the extreme left and right of the intended crowd area.
Honest comparison
Is this the right choice for your event?
- LED wall instead of projection mappingOur verdict
LED beats projection on brightness, on reliability and in any lit environment. But it cannot map onto an existing building, a car or a cake, and at 400 square metres of heritage façade it is simply unaffordable. If the surface is the story, map it; if you need a rectangle that works in daylight, use LED.
- Stock content instead of bespoke animationOur verdict
Stock loops and generative visuals genuinely work for ambient architectural washes and for leaner budgets. They cannot do a reveal, a narrative or anything that respects the building's actual architecture, because they are not authored to your geometry.
- Fewer, brighter projectors instead of more unitsOur verdict
Fewer angles means fewer blends and a faster alignment, which is the right trade on a flat surface. Any building with depth, recesses or wings needs multiple angles regardless of total lumens, or the recesses stay dark.
- Architectural lighting instead of mappingOur verdict
For a façade that only needs to look beautiful, uplighting and colour washes cost a fraction, go up in a day and work in light rain. Mapping is for when the building has to perform rather than just glow.
Process
How we deliver
01
Brief & recce
We visit the venue, map power and rigging, and understand your show flow.
02
Design & quote
CAD plans, 3D previews and an itemised quote within 24 hours.
03
Build & rehearse
Load-in, system tuning, content checks and full technical rehearsal.
04
Show & strike
Show-caller-led execution, then a quick, clean load-out.
Locations
3D Projection Mapping by city
Tier 1 metros
Tier 2 cities
FAQ